![]() And the hordes are Big here!įor a class with low body mass, if the teeming monster hordes manage to box you in, it could be all over, though the beefier class types will perhaps be able to burst free, physically pushing past the monsters to escape! Cool! Back Yo Ass Up Monster! HERO Coming Through! :) Meaning, all the monsters have a physical presence in the world, and can physically block your movement.Īnd the different characters you can unlock, all have different stats, not just things like HP, damage resistance, damage modifier, and movement speed, but also stuff like +1 to dash count, and even more interesting stuff like ”Body Mass”, which is how easily that character can displace the masses of the swarming monster hordes trying to tear you apart. ![]() Beyond its look, and fun and flashy abilities, the most interesting thing about SoulStone Survivors for me is the collision. I played it for 2hours, then streamed it for another hour, yep, it is good. SoulStone Survivors feels great, which is especially impressive given that it still a demo at this point. I have no idea why the level up button is bound to the right stick press by default Dash being on the face is okay, but I think a trigger button might be better. If I'm playing this game on a controller, I shouldn't have to take my hands off the controller at any point to navigate things within the game, and it shouldn't be this hard to get around.Įdit: There's some interesting choices with the keybinds too. I get this is just a demo, but this is a big problem. These are just a handful of things I've noticed, and I'm sure there are more instances of issues just like this.
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